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Question by Zyrathius · Mar 06, 2019 at 08:01 PM · camerarender texturemultiple-monitors

Possible to Output Render Texture or Camera Output to Multiple Displays?

I've been searching and unable to find an answer or any guidance to solve a problem I'm having with my application and odd setup.

I'm trying to save performance as much as possible but want to be able to output to 3 displays. I have this part working but currently I'm outputting 2 displays as "duplicated" from Windows. This works but one display is running at 1080p and is actually capable of 4k, but being limited by the 1080p touchscreen it is a duplicate of. Ideally I'd like to actually output 3 displays from Unity. One 4k which would be the same image but half sized on another display.

Is it possible to create a 4k render texture from one camera and then somehow output that texture at full resolution to one display and reduce it to 1080p and send to another display?

In theory it seems possible and better performance than having a second camera re-render the exact same things at lower resolution. Any ideas, suggestions or guidance would be appreciated. Thanks.

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