Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
2
Question by maxfax2009 · Nov 23, 2009 at 04:06 PM · shader

shader access channels textures (photoshop R,G,B)

Hi

Can one access channels from a texture (photoshop R,G,B channels) within a shader using Unity Shader language or would this need to be done in GC/GLSL?

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

2 Replies

· Add your reply
  • Sort: 
avatar image
2
Best Answer

Answer by duck · Nov 23, 2009 at 04:30 PM

Yes, you can.

If 'theTexture' is defined as a Sampler2D, you can do this:

half4 pixelColor = tex2D (theTexture, uv); // sample the texture at position 'uv'

and then read the r, g, b or a values using:

pixelColor.r
pixelColor.g
pixelColor.b
pixelColor.a

Read more about "Texture Samplers" on the nvidia cg tutorial, here: http://http.developer.nvidia.com/CgTutorial/cg_tutorial_chapter03.html

You can also use 'swizzles' to pull out custom combinations of components of the color array (or other 3 or 4 item vector), eg:

pixelColor.rgb  // would create a new half3
pixelColor.aaaa // same as half4(pixelColor.a,pixelColor.a,pixelColor.a,pixelColor.a)
uv.yx           // same as half2(u.x,v.x)

...etc

For more information on swizzling, read here (about one third the way down the page): http://http.developer.nvidia.com/CgTutorial/cg_tutorial_chapter05.html

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
0

Answer by robert · Nov 23, 2009 at 07:42 PM

For more on Unity, ShaderLab, Cg, GLSL and HLSL - please read:

Unity Answers - Can I use HLSL or GLSL shaders in Unity?

And, of course, the docs.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

No one has followed this question yet.

Related Questions

How to force the compilation of a shader in Unity? 5 Answers

bumped self illumination shader question 3 Answers

Shader issues when trying to fade between two tiles using a mask 1 Answer

Vertex Shader problem with _WorldSpaceCameraPos 1 Answer

How can I make a translucent object cast a shadow 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges