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Question by Wolfshadow · Jul 11, 2015 at 04:54 PM · iosmobilenewbienull reference exceptionimported

Touch not registering

I am getting this error message each time I touch an object on an ios platform with the remote app.

NullReferenceException: Object reference not set to an instance of an object test-unity-5.Update () (at Assets/my-scripts/test-unity-5.js:14)

I don't know how to solve it, and don't even know why it is occurring. ( I have a general idea, but...)

My code is:

 #pragma strict
  private var JumpH = 8;
 // Jump Hieght 8 units
 private var IsFalling = false;
 // Is not falling start
                                                                             
 
 var particle : GameObject;
 function Update () 
 {
     for (var touch : Touch in Input.touches) {
         if (touch.phase == TouchPhase.Began) {
                                                                            
             var ray = Camera.main.ScreenPointToRay (touch.position);
             if (Physics.Raycast (ray)) {
                                                                            
                //ad effects here
              rigidbody.velocity.y = JumpH;
              IsFalling = true;   
           
             
             }
         }
     }
 }

I am touching a button I imported that is stacked in the camera, my player's view. I am new to unity, so please don't be spiteful. Any help is appreciated!

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Answer by tanoshimi · Jul 11, 2015 at 05:52 PM

There are two object references on line 14. One is Camera.main, and the other is touch. The error message is telling you that one of them is null.

Give that you are iterating through Input.touches, which should only give you an array of touches in the current frame, it seems unlikely that touch is null. My deduction would therefore be that Camera.main is null. Do you have a camera in your scene that is tagged as "MainCamera"?

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avatar image Wolfshadow · Jul 17, 2015 at 10:14 PM 0
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Hmm, I don't.

avatar image Wolfshadow · Jul 17, 2015 at 10:21 PM 0
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I changed it so that my camera is main camera, but that does not change it. Does having the gameobject with the script imported affect it? Also, my button, a gameobject, is stacked in the camera, so it moves with the camera.

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