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Question by Garnette · Jul 07, 2019 at 06:56 AM · iosbuild-errorbuild errorbuilds

App working in Unity but not completely in Xcode

I have my app working as expected in Unity in play mode however, when building to Xcode I'm getting 26,000 issues of which most say 'this function declaration is not a prototype' - I have no idea what this means. I am using Bolt as I have no knowledge of coding.

Aside from these issues, when I go through and test on my iPhone everything looks correct and the data that is loaded in the start state of my state machine is correct. The issue comes in with data that is supposed to be checked on a button click based on what the user is inputting in a Text Mesh Pro Input Field. The user input string is supposed to be checked against an AOT list using AOT list contains and then based on if true or false make the appropriate reaction. Sometimes it recognizes correct inputs but, mostly it doesn't. Prior to using the AOT list/list contains I was using Switch on String units and had the exact same issues. I did use the AOT pre-build for Bolt before building and I am targeting iOS in the build.

Not sure what I am doing wrong? Would appreciate some direction. Thanks.

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