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Question by gonzalitosk8 · Dec 03, 2014 at 07:37 PM · rotationtransformperformancelightcar

Find GameObject Position(x,z) and rotation(y)

How do I can locate the position and rotation of an object in constant motion?

I am creating a car neon lights, for better performance!

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avatar image MrSoad · Dec 03, 2014 at 07:24 PM 0
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Take a look at these :

http://docs.unity3d.com/ScriptReference/Transform-position.html

http://docs.unity3d.com/ScriptReference/Transform-eulerAngles.html

And if you need to find an object to use these with :

http://docs.unity3d.com/ScriptReference/GameObject.Find.html

If this is not what you need then maybe put a little bit more info in your post, "I am creating a car neon lights, for better performance!" is pretty vague... :D

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Answer by M-G-Production · Dec 04, 2014 at 05:10 AM

Hi gonzalo rivero!

theCar.transform.position will give you a Vector3 variable (Vector3 are 3 floats stored in a single var. Ex (x,y,z)) theCar.transform.eulerAngles will give you another Vector3 variable.

I would put this in the update function of your neon lights script.

Don't forget to make some Maths! Because if you say something like:

 neonLight.transform.position = theCar.transform.position;
 neonLight.transform.eulerAngles = theCar.transform.eulerAngles;

It will simply follow the car from its Origin...

If you need more tips, please consider showing me more infos in your question!

Bests Math

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