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Find GameObject Position(x,z) and rotation(y)
How do I can locate the position and rotation of an object in constant motion?
I am creating a car neon lights, for better performance!
Take a look at these :
http://docs.unity3d.com/ScriptReference/Transform-position.html
http://docs.unity3d.com/ScriptReference/Transform-eulerAngles.html
And if you need to find an object to use these with :
http://docs.unity3d.com/ScriptReference/GameObject.Find.html
If this is not what you need then maybe put a little bit more info in your post, "I am creating a car neon lights, for better performance!" is pretty vague... :D
Answer by M-G-Production · Dec 04, 2014 at 05:10 AM
Hi gonzalo rivero!
theCar.transform.position will give you a Vector3 variable (Vector3 are 3 floats stored in a single var. Ex (x,y,z)) theCar.transform.eulerAngles will give you another Vector3 variable.
I would put this in the update function of your neon lights script.
Don't forget to make some Maths! Because if you say something like:
neonLight.transform.position = theCar.transform.position;
neonLight.transform.eulerAngles = theCar.transform.eulerAngles;
It will simply follow the car from its Origin...
If you need more tips, please consider showing me more infos in your question!
Bests Math
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