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Question by aqib-nawaz-003 · Nov 02, 2017 at 05:13 AM · unity 5multiplayer-networkingunity 4

finding other network player unity unet

I am having problem in getting other network player. I want to store like this.

     void Start ()
     {
         GameObject[] players = GameObject.FindGameObjectsWithTag ("Player");
         for (int i = 0; i < players.Length; i++) {
             if (players [i].GetComponent <NetworkIdentity> ().isLocalPlayer) {
                 minePlayer = players [i];
             }
             if (!players [i].GetComponent <NetworkIdentity> ().isLocalPlayer) {
                 oppenentPlayer = players [i];
             }
         }
     }


in server I only find mine player and in other network player i find both but not correctly. Advance thanks for your help :)

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avatar image aqib-nawaz-003 · Nov 02, 2017 at 06:22 AM 0
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@x4637x @Bunny83 @unitynoob @omerselman Sorry for mentioning you.

kindly help me about this issue

avatar image jeango aqib-nawaz-003 · Nov 02, 2017 at 08:31 AM 1
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What do you mean by "I find both but not correctly"?

I see nothing wrong in your code (except the fact that you could just do "else" ins$$anonymous$$d of doing a second GetComponent, which is going to weight on your performance)

avatar image aqib-nawaz-003 jeango · Nov 02, 2017 at 08:41 AM 0
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Dear @jeango Thanks for the help. I used else then in one player i found onle $$anonymous$$e player and in other player i found both correctly.

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