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Cubemap render faces
Hi,
i think this is really simple but i really can't find it right now , maybe someone can point this out but i'm rendering a cubemap for reflections on the water with facemask = 63 but this flips 2 faces from position.
like so :
Now you can see that the up face is correct but the rest is flipped for some reason.
Thanks!
I should add that i'm now using a grabpass pass in my shader and before that the cubemap was correct but since that pass is in there it's now like the pic above.
Answer by kilian277 · May 13, 2015 at 10:29 AM
I've found a workaround to this problem.
When using a Grabpass{}
in a shader the cubemap used for the reflections got wonky like above.
Now when setting HDR on the reflective camera on the problem dissappeared and the cubemap faces where not flipped.
Your answer
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