Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 11 Next capture
2021 2022 2023
1 capture
11 Jun 22 - 11 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Sabius · Jul 09, 2015 at 04:45 PM · directiontopdownshooter

Orthographic TopDown game Shooting Direction

Greeting,

I am having problem with calculation the right shooting direction in my orthographic topdown shooter. As I don't use true TopDown(I don't look on player right on top, but instead camera has about 45 degree angle) there is some distortions with correct shooting direction.

Take a look at screenshots(my win 8 doesn't include cursor in screenshots, so I painted it by hand) alt text

when I look down or up, cursor, player direction and shooting direction ling up correctly, but when I look left or right distortion comes up:

alt text

because I use the code that rotates player to where mouse position is on the floor, player turns to that point, but gun is higher and the camera angle makes it appear that he is aiming at totally different direction.

Can you help me how to solve this problem, I want the player to always turn and aim at mouse position.

My code :

 void Update()
     {
         //Do raycast from the mouse position
         Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
         
         RaycastHit hit;
 
         if (Physics.Raycast(ray, out hit, 100, floorMask))
         {
             //...and if it hit's something then update the look position
             //we do it this way in case the mouse didn't hit something, our character will have something to look at
             lookPos = hit.point;
         }
 
         //Find the direction we want to look at
         lookDir = lookPos - transform.position;

         //kill the y value
         lookDir.y = 0;
 
         transform.LookAt(transform.position + lookDir, Vector3.up);
         
     }


screenshot-2015-07-09-122154.png (261.3 kB)
screenshot-2015-07-09-122200.png (262.6 kB)
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by SilentSin · Dec 23, 2015 at 07:01 AM

Calculate the gun height and move the ray origin down by that amount before casting.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

3 People are following this question.

avatar image avatar image avatar image

Related Questions

2D TOP DOWN - W A S D as direction 2 Answers

Instantiating a prefab/bullet and sending it to my mouse position?? 0 Answers

can't get my floats to update in the animator 2 Answers

Setting rotation angle of a bullet fired towards the mouse 1 Answer

I am having problems with making my character face the movement direction after stopping. 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges