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Question by brandonhotdo · Sep 29, 2013 at 08:30 PM · javascriptnotworking

If statement not working!?

Heres my code i made sure that SpaceCoreInArea is 1 and yet it does not say "work" when i jump!

 #pragma strict
 
 function Start () {
 
 }
 
 function Update () {
 
 if(PlayerInArea.SpaceCoreInArea == 1 && Input.GetKeyUp (KeyCode.Space)){
 
 Debug.Log("Works");
 
 
 
 }
 }
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Answer by tanoshimi · Sep 29, 2013 at 08:59 PM

What is PlayerInArea.SpaceCoreInArea, and where is it defined? Are you trying to access a script called SpaceCoreInArea attached to a GameObject called PlayerInArea? Or a variable called SpaceCoreInArea in a script called PlayerInArea? Or is this a custom object that you've created somewhere?

I suggest you read http://docs.unity3d.com/Documentation/Manual/ControllingGameObjectsComponents.html because it sounds a lot like you're not sure how to access components via script.

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avatar image brandonhotdo · Sep 30, 2013 at 06:34 AM 0
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the space core code is working i tested it on its own but when i added the jump code it no longer works! so yeah its not the space core!

avatar image tanoshimi · Sep 30, 2013 at 06:40 AM 0
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But if you just have the jump code, that works, right?

 function Update () {
   if(Input.Get$$anonymous$$eyUp($$anonymous$$eyCode.Space)){
     Debug.Log("Works");
   }
 }
avatar image brandonhotdo · Sep 30, 2013 at 04:18 PM 0
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Yeah! I tryied that and it worked i tryied the other code by itself and it worked! i just dont know how to fix it :(

avatar image tanoshimi · Sep 30, 2013 at 04:23 PM 0
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Well, there's gotta be some other script running somewhere that's interfering then.

avatar image brandonhotdo · Sep 30, 2013 at 05:25 PM 0
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... ur i just looked over the space core code and in the update function there was SpaceCoreInArea = 0; ... i'm such a derp

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