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Mecanim and Lightwave 11
I've just been looking into the Mecanim system and it is very powerful! Until now however, i has been breaking up my animations from one long animation.
When i go through the process of creating a Humanoid character in the FBX import dialogue Unity converts the animations into something called a "Base Stack". This is fine for the usual Animation component but will not work for the Animator and Avatar Control process. The animation assets created by breaking up the clip can't be dragged into the Animator interface windor. How to convert Animations in Lightwave into "takes"?
I understand takes are necessary in order to create animations that are "sharable" between Avatars. Anyone using the Lighrwave to Unity export workflow?
Hi, I'm learning unity and have done some work with lightwave. I'd like to use lightwave if possible for modeling, animating etc, and I'm just starting the learning process. Here is a link I've found, but having really studied yet. Have you been successful or did you abandon Lightwave for some other 3D package?
Answer by wholebitmedia · Jan 18, 2014 at 04:22 PM
Haha! No still working in lightwave as I have for the past 14 years. You haven't posted the link you mentioned. Perhaps because there are so many good resources for learning lightwave on the web. Including some newer videos by Lino Grandi and an older more comprehensive series of vids on YT by William Vaughan. There are some more niche videos to be found on spline and other techniches online as well. in fact there is a sale going on here http://www.learn3dsoftware.com/7_dollar_madness_New_Years_2014.htm of a bunch of vids for 7 bucks each. Lightwave works well with Unity and there is a tutorial in the Manual of 11.5. If you have any questions let me know...
Terry whole_bit@yahoo.com
Oops, Here are a few links... This one is from NewTech (I think) There are 3 videos. the next links should provided on the video page, if you cannot find them let me know. I've got them B$$anonymous$$ mkd... http://www.youtube.com/watch?v=v2NH$$anonymous$$IwvBJw
This link is for a 3rd party training course. I've not purchased it yet, but it looks good. http://www.liberty3d.com/2013/08/intro-to-unity3d-for-lightwave3d-users/
I really like lightwave (recently ungraded to 11.6). Just started learning it in school a year or so ago. I know I'm only scatching the surface of what it can do. I've found it's a challenge to find good edu info on the web on how to use it. Perhaps I need to look more. I'll check out your link. Thanks.
There is loads of stuff on $$anonymous$$aya. Plus $$anonymous$$aya has this new $$anonymous$$aya LT for ga$$anonymous$$g. Just started looking into it. I'd rather stay with Lightwave, but if the $$anonymous$$aya-Unity work flow in $$anonymous$$aya LT is better then I may need to find some extra cash. In the mean time I'd like to learn how to use lightwave better and hopefully with Unity.
What are you using for creating animation cycles (idle, walk, run etc..) to import into unity? Poser, motion builder or something else? Thanks, Hope the links help.
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