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Question by CostelloNicho · Nov 20, 2013 at 06:33 PM · iosmobileuniversalxcode5

UnityIOS universal app: Archiving failed

My application fails in Xcode5's archiving process:

ld: file is universal (2 slices) but does not contain a(n) armv7s slice: /Users/Syntinel/SoftwareDevelopment/UnityDeveloper/Builds/Knocky/Libraries/libiPhone-lib.a file '/Users/Syntinel/SoftwareDevelopment/UnityDeveloper/Builds/Knocky/Libraries/libiPhone-lib.a' for architecture armv7s clang: error: linker command failed with exit code 1 (use -v to see invocation)

any ideas?

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avatar image vladimirg · Nov 21, 2013 at 01:30 PM 1
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Are you using any iOS plugins? If yes, make sure they're up to date.

avatar image CostelloNicho · Nov 21, 2013 at 01:32 PM 0
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Yes I'm using IOS plugins, and saw a post about just that. They are all up to date.

avatar image vladimirg · Nov 21, 2013 at 01:35 PM 1
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Presumably, at least one of them is missing the armv7s slice. I'd run each of them through otool to see what architectures they contain. Alternatively, you can disable the armv7s slice in your own Xcode project.

avatar image CostelloNicho · Nov 21, 2013 at 01:38 PM 0
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Setting Build Active architectures only = yes seems to have done the trick... but I'm not 100% on what that changes in terms of distribution.

avatar image vladimirg · Nov 21, 2013 at 01:45 PM 1
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Your game will not be optimised for the A6 and A6X CPUs (iPhone 5, 5C, iPod 4). It will run, though.

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