Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Justin-Wasilenko · Mar 19, 2015 at 10:07 AM · rotatelerpsmooth

Smoothly stop rotating

Right now I am casting out a ray to hit a enemy, while I have the enemy targeted I want my UI image to rotate, but when the ray moves off the enemy I want the rotation to return smoothly back to it's original position. I have tried to get Lerp to work in this case but I haven't had any success. So how can I take the rotation from after I have target the enemy and then smoothly rotate back to the starting position?

     void Update() 
     {
         Ray ray = Camera.main.ViewportPointToRay(new Vector3(0.5F, 0.5F, 0));
         
         Debug.DrawRay(ray.origin, ray.direction * 100, Color.yellow);
         
         RaycastHit hit;
         if (Physics.Raycast(ray, out hit))
         {
             if (hit.collider.tag == "Enemy")
                 {
                 reticle.color = Color.Lerp (reticle.color, targetColor, transitionTime * Time.deltaTime);
                 transform.Rotate(0, 0, speed * Time.deltaTime, Space.Self);
                 }
         }
         else
             {
             reticle.color = Color.Lerp (reticle.color, Color.white, transitionTime * Time.deltaTime);
             }
     }
Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image metroidsnes · Mar 19, 2015 at 12:24 PM 0
Share

$$anonymous$$aybe use transform.rotation = Quaternion.Slerp(transform.rotation, hit.transform.rotation, speed); to rotate to the enemy.

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by Digital-Phantom · Mar 19, 2015 at 12:58 PM

give your rotation a variable for speed (rotSpeed). Create a loop and each time decrease 'rotSpeed' by a certain amount, 0.1 or such like. Then once rotSpeed is at zero (or whatever speed you think looks right) just have the rest of your script run.

:)

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

4 People are following this question.

avatar image avatar image avatar image avatar image

Related Questions

Smooth Mouse Orbit c# 2 Answers

smooth fps movements using joystick 1 Answer

Execute function with momentary input 1 Answer

Rotating objects around player using lerp 0 Answers

Rotating the weapon back using Quaternion.Lerp 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges