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Question by Noel9386 · Jul 08, 2015 at 04:34 PM · c#crashoculusoculusrift

Playing Oculus VR application built in Unity 5

Hello,

I just got my hands on an Oculus Rift and dived into making a small sample scene in it. However when I go to play it I am not getting anything on the Rift.

I looked over the documentation at http://docs.unity3d.com/Manual/VROverview.html and tried several things to go it to work but the game crashes now.

the first thing I did was create a short cut to the .exe with -vrmode oculus at the end of the target path, that didn't do anything.

Then I created this script

 using UnityEngine;
 using UnityEngine.VR;
 using System.Collections;
 
 public class VRCHeck : MonoBehaviour 
 {
 
     void Start () 
     {
         if (VRDevice.isPresent)
         {
             Debug.Log(VRDevice.model);
 
             VRSettings.enabled = true;
 
             Debug.Log(VRSettings.loadedDevice + " is in use");
 
             VRSettings.showDeviceView = true;
         }       
     }
 }


In the output log I get the following

Oculus Rift DK2 Oculus in use

however it crashes after that.

I have the 6.0.1 windows runtime installed, and have the Unity Integration 0.1.0 found on https://developer.oculus.com/downloads/.

if anyone can provide any tips to get it running, or the right Integration kit for 4.6(every tutorial I have come across uses 4.6 and not 5) I would greatly appreciate it.

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