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Question by Exce51 · Jan 25, 2014 at 11:54 PM · colorsprite renderer

What would cause a sprite or texture to be unable to tint its color?

I have a 2D game with several sprites. At runtime I can select the sprite renderer component of any object and tint the color of the object except for one. This one object is a crosshair saved as a .PNG. Changing its color has no effect and it is always black. As far as I can tell, its the exact same as the other sprites but i just cant change its color. There is no script forcing its color either.

Do I need to save the image to a certain format to allow the color to be edited by unity?

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Answer by Exce51 · Jan 26, 2014 at 12:03 AM

Because the image was completely black was why....You can't tint a solid black image. Nothing to see here, move along...

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avatar image Owen-Reynolds · Jan 26, 2014 at 06:53 PM 0
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...because standard tinting takes away color. Yellow can be tinted only red or green, not blue.

As a corollary, all of your tintable PNGs should be white. If you need speckles, then lt gray on white. The best is a solid white RGB and only paint on alpha -- avoids the dark glow around semi-transparent edges.

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