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Question by
bigbat · May 30, 2013 at 11:57 AM ·
navmeshpathfindingnavigation
How can I access the scene's NavMesh in code?
Hi to all
I am working on a project and use unity 3.5 navigation system for pathfinding.i want be able to acquire a point on specific distance on navmesh. it seems by using NavMesh.SamplePosition function i could find that,but how can I access the scene's NavMesh in code?and in which direction this function start tracing the navmesh?
Thanks
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