Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Aer93 · Jul 01, 2011 at 04:28 PM · javascriptmultiplayersynchronize

Interpolating Positions, Networking

I was just using the Network View with the transform as observed. But it´s laggy so I tried to use RPC and interpolate each position.

 //interpolation
  var myMove : Vector3 = Vector3.zero;
  var lastPos : Vector3 = Vector3.zero;
  var cachePos : Vector3 = Vector3.zero;
  var minMove : float = 0.01;
  var curMoveValue : float = 0;

  function Update(){
     if(networkView.isMine)  
   {
 
     //Sends position if I have move

     if(curMoveValue > minMove)
     {
         networkView.RPC("SetPosition", RPCMode.OthersBuffered, transform.position);
         cachePos = transform.position;
         
     }
     myMove = transform.position - cachePos;
     curMoveValue = myMove.magnitude;
     
   }
     else
   {
 
     //We have move!
     if(transform.position != lastPos)
     {    
         myMove = lastPos - transform.position;
         if(myMove.magnitude  > 1)
         {
         var controller : CharacterController = GetComponent(CharacterController);
         myMove = myMove.normalized;
         controller.Move(myMove*moveSpeed*Time.deltaTime);
         }
         else
         {
             transform.position = lastPos;
         }
     }

It works fine, I ask you if there is a better way to do it. Anyway, the enmies are running the same code for syncing their positions but the problemen is when I istantiate new enemies in the scene. The positions of the new enemies between server and client do not match!

Im using this to create the new enemies:

    function Update ()
   {
    if(Network.isServer)
    {
         if(myReady)
     {
         Crear();
     }
    }
   }

   function Crear()
  {
   myReady=false;
 
   yield WaitForSeconds(delayTime);
   var myenemy : Transform = Network.Instantiate(enemyTrans, transform.position, Quaternion.identity, 0) as Transform;
 
   myReady=true;
  }

But it doesnt work. Im also reciving this error: Could't invoke RPC function 'SetPosition' because the networkView 'AllocatedID: 3' doesn't exist

Help pls!

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

2 People are following this question.

avatar image avatar image

Related Questions

How to call a function from another script? 1 Answer

Unity crash when i use MasterServer.RegisterHost script 1 Answer

Help in Multiplayer 2 Answers

Spawning enemies in multiplayer 2 Answers

Please help with this code!! 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges