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Firedan1176 · Oct 14, 2015 at 11:11 PM ·
unity 5multiplayerunity multiplayer
UNET - Sync scene/objects that are not in the online scene?
How would I sync the scene of the host/server to the player, so that objects that are instantiated while the server was on will be synced with the player's scene? Do I just need a simple network component, or is it more complicated?
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