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Question by MattDlr · Aug 19, 2017 at 04:46 AM · gametimerracingracing game

How can i add a timer to this code

Hi i am making a racing type game and i would like to know how to make a timer that starts when the car starts moving is that possible and if so how would i do it.

using System.Collections; using System.Collections.Generic; using UnityEngine;

public class Car : MonoBehaviour { private Rigidbody carRigid; public int speed; public int rotatespeed;

 // Use this for initialization
 void Start () {

     carRigid = GetComponent<Rigidbody> ();
 }
 
 // Update is called once per frame
 void Update () {

     
 }


 void FixedUpdate (){

     if (Input.GetButton ("Drive")) {
         carRigid.AddForce (transform.forward * speed * Time.deltaTime);
     }

     if (Input.GetButton ("Reverse")) {
         carRigid.AddForce (transform.forward * -speed * Time.deltaTime);
     }

     if (Input.GetButton ("Left")) {
         transform.Rotate (0, -rotatespeed, 0);
     }

     if (Input.GetButton ("Right")) {
         transform.Rotate (0, rotatespeed, 0);
     }
 }


}

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Answer by Destolos · Aug 19, 2017 at 07:12 AM

First you have to check, when the car starts moving: if(carRigid.velocity > 0) This some code of a timer, i once made, perhaps it will help you:

     public long hour;
     private long minute, second, milliseconds;
 
     public float speed = 1;
 
     void Update ()
     {
         milliseconds += (long)(Time.deltaTime * 1000 * speed);
         if (milliseconds >= 1000)
         {
             second += milliseconds / 1000;
             milliseconds %= 1000;
 
             if (second >= 60)
             {
                 minute += second / 60;
                 second %= 60;
 
                 if (minute >= 60)
                 {
                     hour += minute / 60;
                     minute %= 60;
 
                     if (hour >= 24)
                     {
                         hour %= 24;
                     }
                 }
             }
         }
     }

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avatar image MattDlr · Aug 19, 2017 at 09:00 PM 0
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Ok so would i add that code to the one i have now or make a whole new one and if i make a new one what item would i attache it too?

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