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Question by LiquidStorm · Jul 07, 2015 at 04:48 PM · rotationbillboard

Problem with a Billboard script

Hi,

I found a script to make an object always look at the camera :

 using UnityEngine;
 using System.Collections;
  
 public class CameraFacingBillboard : MonoBehaviour
 {
     public Camera m_Camera;
  
     void Update()
     {
         transform.LookAt(transform.position + m_Camera.transform.rotation * Vector3.back,
             m_Camera.transform.rotation * Vector3.up);
     }
 }

But I don't really understand the things inside the transform.LookAt. I mean, I know what it stands for (Object to point towards, Vector specifying the upward direction), but I don't know why this values are selected.

Thus, i have a problem I don' t understand either. The rotation center is not located at the center of the object anymore. When the camera is rotating on its axis, the object seems to rotate around another axis.

Could anybody explain me the values taken in the script? How can I make sure my object stays at his original position?

Thank you for helping me :)

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