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Specular Glitch on iOS Build
Bit hard to describe, but there's some sort of specular glitch occurring on iOS builds (not tried on Android yet or any other platform yet). On the right is the game running as intended in the Editor, but on the left is the game on an iPhone 7 Plus. Seems to occur on some (but not all materials).
Am using LWRP and Post Processing layer.
Previously had this building as intended. Any idea what is going on?
Things I've tried:
Editing glitched materials.
Re-upgrading project materials for LWRP.
Upgrading project to latest stable Unity (2019.2.17f1).
Clean build.
This some how got fixed! Either an asset reimport or one of the other things I tried when switching the build platform to / from Android (Player Settings / Lighting / setting stuff to Static). Something did the trick...
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