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This question was closed Aug 11, 2014 at 05:09 PM by ado112 for the following reason:

The question is answered, right answer was accepted

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Question by ado112 · Aug 11, 2014 at 04:49 PM · cameramovementhow to

Movement direction based on camera's direction but using only one axis for movement.

my script:

 var movementSpeed : float = 2.0;
 
 function Update () {
 var cameraDirection = Camera.main.transform.TransformDirection(0,0,1);
 if(Input.GetKey(KeyCode.W)){
 rigidbody.MovePosition(rigidbody.position+cameraDirection*movementSpeed*Time.deltaTime);
 }
 }

and camera is using script from here,when i look at object from bird's perspective,i see that object is slower and starts to go down(trying to move down),how can i make it move only foward?

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Answer by robertbu · Aug 11, 2014 at 05:02 PM

Try this: It works by taking the 'y' component out of the vector and normalizing the result:

 var movementSpeed : float = 2.0;
 
 function Update () {
     if(Input.GetKey(KeyCode.W)){
         var cameraDirection = Camera.main.transform.forward;
         cameraDirection.y = 0.0;
         cameraDirection.Normalize();
         rigidbody.MovePosition(rigidbody.position+cameraDirection*movementSpeed*Time.deltaTime);
     }
 }
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