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Question by mhughes71891 · Jul 04, 2014 at 11:47 AM · scorehighscores

High Score not retrieving

Hi

I am trying to setup a high score system in Unity. On the first load of the game the high score will show, but when you restart the game the high score is reset and then nothing gets displayed. My code is below. What am I doing wrong?

 public class Score : MonoBehaviour {
 
     public GUIText scoreText;
     public GUIText bestText;
     public int ballValue;
     
     private static int score = 0;
     private static int bestscore;
 
     // Use this for initialization
     void Start () {
         bestscore = PlayerPrefs.GetInt("High Score");
         score = 0;
         UpdateScore ();
     }
     
     void OnTriggerEnter2D () {
         score += ballValue;
         UpdateScore ();
     }
     void UpdateScore () {
         scoreText.text = "SCORE: " + score;
         if (score > bestscore) {
             bestscore = score;
             PlayerPrefs.SetInt("High Score", bestscore);
             bestText.text = "BEST: " + bestscore;
         }
     }
 }

Thanks

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Answer by GameVortex · Jul 04, 2014 at 11:56 AM

PlyerPrefs code looks fine to me.

The problem I see is that bestText.text is only updated when score is greater than bestscore, which it is not at the start of the game. This means that in your Start method you load the highscore but do not update the GUIText with the highscore so it displays the default value which is probably 0.

I recommend duplicating line 26 and adding it to your start method as well, right after you load the highscore.

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avatar image mhughes71891 · Jul 04, 2014 at 12:13 PM 0
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Thank you I will try that and let you know

avatar image mhughes71891 · Jul 04, 2014 at 12:29 PM 0
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Thank you, it works as t should now

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Answer by pacific00 · Jul 04, 2014 at 12:26 PM

try adding

bestscore = PlayerPrefs.GetInt("High Score");

as the first line of UpdateScore ()

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avatar image mhughes71891 · Jul 04, 2014 at 12:28 PM 0
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Thanks, I have it working now

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