Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Xatoku · Feb 19, 2011 at 08:55 PM · cameraenemyfollowaction

Camera Focus + Follow

How can I add a lock on function so that if I press "1" within 15 yards of the enemy the camera will continue to follow the main character, but will focus on the enemy like in most 3rd Person Action games?

Here's the camera script:

var target : Transform; var targetHeight = 2.0; var distance = 2.8; var maxDistance = 28; var minDistance = 28; var xSpeed = 250.0; var ySpeed = 120.0; var yMinLimit = -40; var yMaxLimit = 80; var zoomRate = 20; var rotationDampening = 3.0; private var x = 0.0; private var y = 0.0;

@script AddComponentMenu("Camera-Control/WoW Camera")

function Start () { var angles = transform.eulerAngles; x = angles.y; y = angles.x;

// Make the rigid body not change rotation if (rigidbody) rigidbody.freezeRotation = true; }

function LateUpdate () { if(!target) return;

// If either mouse buttons are down, let them govern camera position if (Input.GetMouseButton(0) || (Input.GetMouseButton(1))){ x += Input.GetAxis("Mouse X") xSpeed 0.02; y -= Input.GetAxis("Mouse Y") ySpeed 0.02;

// otherwise, ease behind the target if any of the directional keys are pressed } else if(Input.GetAxis("Vertical") || Input.GetAxis("Horizontal")) { var targetRotationAngle = target.eulerAngles.y; var currentRotationAngle = transform.eulerAngles.y; x = Mathf.LerpAngle(currentRotationAngle, targetRotationAngle, rotationDampening * Time.deltaTime); }

distance -= (Input.GetAxis("Mouse ScrollWheel") Time.deltaTime) zoomRate * Mathf.Abs(distance); distance = Mathf.Clamp(distance, minDistance, maxDistance);

y = ClampAngle(y, yMinLimit, yMaxLimit);

// ROTATE CAMERA: var rotation:Quaternion = Quaternion.Euler(y, x, 0); transform.rotation = rotation;

// POSITION CAMERA: var position = target.position - (rotation Vector3.forward distance + Vector3(0,-targetHeight,0)); transform.position = position;

 // IS VIEW BLOCKED?
 var hit : RaycastHit; 
 var trueTargetPosition : Vector3 = target.transform.position - Vector3(0,-targetHeight,0);
 // Cast the line to check:
 if (Physics.Linecast (trueTargetPosition, transform.position, hit)) {  
     // If so, shorten distance so camera is in front of object:
     var tempDistance = Vector3.Distance (trueTargetPosition, hit.point) - 0.28; 
     // Finally, rePOSITION the CAMERA:
     position = target.position - (rotation * Vector3.forward * tempDistance + Vector3(0,-targetHeight,0)); 
     transform.position = position; 
 }

}

static function ClampAngle (angle : float, min : float, max : float) { if (angle < -360) angle += 360; if (angle > 360) angle -= 360; return Mathf.Clamp (angle, min, max);

}

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

No one has followed this question yet.

Related Questions

Object lerping in same direction as camera jitters 0 Answers

Locking onto Multiple AI's 1 Answer

Want to make a following enemy freeze when visible by main camera 1 Answer

Camera follow smoothness problem 1 Answer

camera follow an game object 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges