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Question by Lazersharkzz · Nov 28, 2018 at 02:29 PM · colliderterraincapsulecolliderterraincollider

Capsule collider going through terrain collider

I have made my own character controller with the following code

 `GetComponent<Rigidbody>().MovePosition(transform.position + (transform.right * MoveSpeed * Time.deltaTime * Input.GetAxis("Horizontal")) + transform.forward * MoveSpeed * Time.deltaTime * Input.GetAxis("Vertical"));`

When I am moving my character, if he comes in contact with a vertical wall made out of terrain, he will pass right through this, I cant seem to find anything on here about this specific type of movement so I was wondering if anyone had any ideas as to why this may be happening

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Answer by HenBOMB · Nov 28, 2018 at 09:44 PM

Make sure you Terrain 'Thickness' is set to 1 alt text


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avatar image Lazersharkzz · Nov 30, 2018 at 01:43 AM 0
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Unfortunately it is already at 1, i have tried changing it but it did not fix it.

avatar image HenBOMB Lazersharkzz · Nov 30, 2018 at 03:23 PM 0
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Try using Rigidbody.velocity:

 Rigidbody rb = GetComponent<Rigidbody>();
 float speed = 2;
 rb.velocity = new Vector3 (Input.GetAxis ("Horizontal") * speed, rb.velocity.y, Input.GetAxis ("Vertical") * speed);

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