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How to track large buildings using Vuforia (or similar Augmented Reality Extension)?
Hello,
I'm currently working on an Augmented Reality project with Unity 5.1.1 and the Vuforia 4.2 Unity extension. One important aspect of the project is the tracking of large buildings, which are to be overlayed by 3D models of previous stages of the buildings. The varying lighting situation is to be considered. Vuforia supports Object Tracking, a method to track smaller (toy-like) Objects and augment them. This method is not practical for larger objects though. My initial approach (before using Vuforia) was to use the Metaio Extension for Unity, which supports Edge based tracking and tracking using CAD models. Since Metaio has been acquired by Apple and is going to end its support this december, this is not a convenient option anymore.
Are there any Augmented Reality SDKs (preferebly offering a Unity extension) that offer tracking methods for large buildings/objects (similar to the ones Metaio offers)? Did anybody work on a similar project and could share his experience?
Thank you in advance.
Have a nice day!
Thank you for your response! I would like to hear more about your solution. How can I contact you?
Answer by augusty84 · Jul 23, 2015 at 10:03 PM
Hi - I am doing buildings in the built environment, maybe we should talk outside of here? The key is the distance between the target and the object. Keeping in mind the users perspective as they move away from the target when Smart Terrain Features come into play - in theory that is.
Hey, I'm still interested. Which is the best way to contact you?
Hi augusty, I'm also having about the same problem. I've a scale model of a building about 10m length, 3m width, 2m height. it consists of plain white mockup buildings with LED and tiny trees, roads, expressway.
How would you recommend me to do tracking on this scale model? We could talk outside here if you prefer. How do I contact you?