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Question by
TruffelsAndOranges · Jul 06, 2015 at 12:14 PM ·
cameragraphicsblitblitting
Change the camera RenderTexture before rendering it to screen?
Basically I'm trying to "hold" the image of a camera for 3-4 frames. I'm not really sure how to do this, but I'm sure there is some easy way with RenderTexture and Graphics.Blit. However, I'm not sure which method to override in my script.
Can someone help? :)
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Answer by $$anonymous$$ · May 12, 2016 at 06:26 AM
I believe that you can store it with a ComputeBuffer. http://docs.unity3d.com/ScriptReference/ComputeBuffer.html
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