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Blender/Unity dont show faces
Guys, I really dont know how to solve this issue... The thing is, I have a cylinder, that I deleted its upper and bottom faces. Now in object mode and in edit mode everything looks just right. In texture mode the damn thing doesnt render faces. If I rotate it, it does show (sometimes) the part that I'm looking at, but the other parts (that were just there) arent rendered anymore. It's the same with unity. Basically the same behaviour! Could you please give me some hints? I would upload the file but I keep getting an error when trying to upload. Many thanks in advance!
Answer by Eric5h5 · Feb 25, 2014 at 07:55 PM
Show the surface normals in Blender and make sure the lines are pointing outwards. If you want to have an inner and outer surface, duplicate the mesh and flip the normals for the duplicate, so the lines point both inwards and outwards.
This solves it! $$anonymous$$any thanks! I don't know why but apparently all my normals where upside down. $$anonymous$$any many thanks! I would vote up your answer but I don't have enough reputation :(
Answer by Orzel · Feb 25, 2014 at 08:19 PM
If you want to show every flips in blender to check if it's ok you can change mode to Textured - colored/textured facec are fine, invisible are flipped.
Edit: Option "Flip normals" you can find in menu which is in "W" hotkey in Blender.
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