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Question by Korveen · Oct 18, 2019 at 08:18 PM · lightinglightmaplightmappingbakebaked light

Progressive GPU switches to Progressive CPU 2019.2

Hello,
I'm trying to bake textures of a pretty big scene using GPU. But when I press Bake after a while the baking switches from Progressive GPU to Progressive CPU.

I managed to include baking GPU only once, and then, unfortunately, had to stop the process, because it was necessary to make urgent edits on the scene.

GPU: NVIDIA GTX 1660 Ti
CPU: AMD Radeon 5 3600
What happened now? Why Unity switching to Progressive CPU.

alt text

P.S. On GPU ~30min, on CPU ~9h O_o

2019-10-18-22-56-32.jpg (579.9 kB)
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Answer by nikhilpote · Dec 04, 2019 at 06:33 AM

I had the same issue, try to reduce the memory usage for baking. I reduced Lightmap Size until it worked. You can test it by putting 512 x 512 resolution first. If it works, try to optimize lightmap uvs from Maya/Max and then increase the Lightmap Size.

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Answer by Atakanos · Feb 12, 2020 at 06:41 AM

Uncheck the Prioritize View and try again. This should work. But you can receive error.

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