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Question by mr_fr7an · Jul 06, 2015 at 03:55 AM · cs8025

hey why when i try to script it always says parsing error

this my script=using UnityEngine; using System.Collections;

public class Movimiento1 : MonoBehaviour {

 public Vector2 speed = new Vector2(50,50); 
 private Vector2 velocity;
 
 void Update () {
     
     
     float inputX = 0;
     float inputY = 0;
     inputX = Input.GetAxis("Horizontal");
     inputY = Input.GetAxis("Vertical");
     
     //Ahora muevo segun la direccion
     // I already got the module(speed vector) and now I got the direction represented with the variables inputX and inputY, 
     //so now i cant mae the velocity vector:
     
     velocity = new Vector2(speed.x * inputX, speed.y * inputY);        
     
     
     void FixedUpdate() {
         
         rigidbody2D.velocity = velocity;
         
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Answer by NeverHopeless · Jul 06, 2015 at 04:48 AM

The problem as I see is due to the missing } just above void FixedUpdate() definition.

Try this out:

  //// .... Update code
 
  velocity = new Vector2(speed.x * inputX, speed.y * inputY); 
 
  }  // <---------- Missing bracket
 
  void FixedUpdate() {
 
    ////... Fixed update code
  }
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Answer by Malleck666 · Jul 06, 2015 at 05:37 AM

Have you closed all your braces in your actual script?

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