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Question by mdgianino · Jul 06, 2015 at 03:46 AM · c#raycastinputtouch

Detect if dragged over object

Is there a way to detect if the user has been holding down the input button (whether it be a mouse or a touch) and during that time they moved over a gameobject with a boxcollider on it?

Basically I am trying to see if I can start touching outside of the gameobject's bounds and while still touching, drag overtop of the gameobject (kind of like selecting multiple characters in a string with your finder/mouse) and I want the gameobject to then detect "Hey, I see that you started touching somewhere else, but while you were still touching you dragged overtop of me! Now I am going to do something!"

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avatar image aceX · Jul 06, 2015 at 06:26 AM 1
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Assu$$anonymous$$g you're using touches try using:

http://docs.unity3d.com/ScriptReference/TouchPhase.html

along with bools (e.g.

 if (Input.GetTouch(i).phase == TouchPhase.Began) { move = true; }  
 
 else if (Input.GetTouch(i).phase == TouchPhase.$$anonymous$$oved)
 { 
     Ray ray =     Camera.main.ScreenPointToRay(Input.GetTouch(i).position);
 
     // Physics2D for 2D projects
     if (Physics.Raycast (ray, out hit) && hit.GameObject.tag == "ButtonTag")
     { Button$$anonymous$$agic (); }
     if 
         (Physics.Raycast (ray, out hit) && hit.GameObject.tag == "$$anonymous$$oveBtn")
     { move = true; }
      else {move = false;}
  }
   

PS: I know it's a bit messy let me know if it just confused you more ^^

avatar image mdgianino · Jul 06, 2015 at 04:12 PM 0
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Thanks aceX that was exactly what I was looking for!

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Answer by Malleck666 · Jul 06, 2015 at 05:37 AM

Try using...

 OnMouseEnter() {
     
   if (Input.GetMouseButtonDown(0)){
     // DO SOMETHING
   }
 }

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