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Applying decals / textures to uneven surfaces runtime
Hey, Im looking for a method / a way to apply textures to uneven terrain during runtime, for example like applying a paintball splat along spherical object.
I am not looking for applying a texture plane along the normal though. Im okay to code it all myself,(unless its to do with shaders :L, guess i gotta learn them one day xd ) im just looking for a way to do this :)
Hello there, I am facing the same requirement as of today, any tips? i need to apply different image patterns on a car's surface that may also have some holes for windows and spoilers. I think I can use your solution If you found one. Do reply. Thanks!
Answer by unity_bMUXfuNNwOTPWw · Dec 29, 2018 at 05:42 AM
how to solve below error it comes when i build my android phone 'UNITY_PASS_SHADOWCASTER' already defined at line 309 (on gles)
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