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Question by
sbsmith · Aug 07, 2018 at 05:37 PM ·
global illuminationlight probes
Is the use of light probes an all or nothing proposition?
Unity 2018.2
I have a scene composed of many other scenes loaded at runtime. Imagine each scene is an island, so they are disconnected and float off in space away from each other. Their position can be totally random. Some of these islands have probes and some do not. When a character is on an island without probes, can I turn off the use of light probes, or will the game attempt to light them by interpolating between two islands that do have probes?
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