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Question by Earl · Nov 25, 2012 at 07:13 PM · multiplayergame

Unity Master server:what to do next?

Hi ive dowloaded the master server from http://unity3d.com/master-server/index.html and i think i know how to set it up from looking at other questions. Ive seen http://answers.unity3d.com/questions/43440/setting-your-own-masterserver-up.html and also the information on High level networking concepts. Im not sure how to continue.How do you contine making a multiplayer game ect

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Answer by ExTheSea · Nov 25, 2012 at 09:12 PM

You need to look for Multiplayer/Networking Tutorials on the Internet. The Unity Server is not really necessary to start make you game a Multiplayer Game. I used the M2H networking project to learn Networking but I don't know if it's still available. You can also use other Tutorials. Explaining Unity Networking in an Unity answer is not really possible.

Here are some usefull links:

http://docs.unity3d.com/Documentation/Components/NetworkReferenceGuide.html

http://unity3d.com/support/resources/example-projects/networking-example

Google Unity Multiplayer or Unity Networking or ...

PS: The Unity Server is used as a Master Server. Unity already hosts a Master Server which you can use for Server Lists and such but for testing and if you just want to directly connect to someone via IP you don't need your own Master Server at this point.

If you have a finished game you propably want to host a MasterServer yourself so that the Player can have a Server List,...

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avatar image Earl · Nov 25, 2012 at 10:32 PM 0
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Thanks

Another question Would it be possible to have a online game where a user logs in then finds a game For example you have a server running multiple matchs sort of ,and a player will join one of them I probably haven't made much sense but if I have then would that be possible (not asking how to do something like that)?

avatar image Bunny83 · Nov 25, 2012 at 11:11 PM 0
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@Earl: The answer to your additonal question (which you posted as answer and which i converted into a comment) is "Yes", it is possible. That's what the $$anonymous$$asterServer is good for. Just start reading the NetworkReferenceGuide, it's all explained.

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