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SceneLoading and Coroutines
Hello, I am having issues with my Coroutines when unloading the scene while they are running.
My setup: I have a boot scene that loads when the game is first started it contains all the Manager classes. Every other scene is loaded in on top via "LoadSceneAsynch(LoadMode.Additive)". When I am unloading a scene I use UnloadSceneAsynch() to only unload the active scene. Before I unload the scene I am calling StopAllCoroutines in the class that starts all Coroutines. When I then reload the scene none of my Coroutines are working when I call them again I have no idea why. When I reload the scene when all my Coroutines are done it works just fine.
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