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Question by Axwi · Jul 05, 2015 at 09:18 PM · rigidbodydragorbit

Drag & Rotate an object around another object at a certain distance

Hi guys, I am fairly new to Unity and after fighting with this issue now for two days I decided to give up and ask here for an answer.

So my issue is this: (the game is a top-down puzzle game). I have a sphere that is flat in the middle, and a cube that is attached to the border of the sphere. What I want is that I can drag the cube around the sphere. I hope the picture explains more what I am after. I've been trying to figure this out with this:

 void OnMouseDrag()
     {    
 
         if(Input.GetAxis("Mouse X") > 0)
         {
 
             transform.RotateAround(pivot,Vector3.up, speed*Time.deltaTime);
         }
         if(Input.GetAxis("Mouse X") < 0)
         {

             transform.RotateAround(pivot,Vector3.up, -speed*Time.deltaTime);
     }

But this does not really work as I want it. It follows the mouse position and not the actual cube.

I've also tried fiddling around with RigidBody and dragging rigid bodies and applying different hinges but I can't get them to work at all.

alt text

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