Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
1
Question by Mister_Horrible · Sep 20, 2015 at 07:20 PM · animation3dsprites

Using a 2d Sprite under a 3d Model.

I have a model created in Blender for a character with a sprite as a child of the character that I would like to animate. I'm making a turn based strategy game in which I would like to be able to click a character and turn on a "selection circle" beneath the character, much like the way a circle appears underneath a selected unit in games like Star Craft. The selecting of the character(the circle turning on/off) works fine. However, I have a 32 sprite animation that I would like to apply to the selection circle to give it a bit more life. The steps I've take are as follows:

I put my character into the scene

I add the selection circle sprite to the character as a child

I add an animation & animator component to the selection circle

I open the animation window and create a new clip

I drag my 32 sprite sheet to the window

I make sure the "play automatically" check box is selected

When I play the animation in the editor it works fine, but at run time the animation is not present, only a single sprite appears when I select my character. I've noticed that there is warning that appears in the console that says "animation must be marked as legacy" there are about a bazillion questions on here already explaining how to fix this... I.E. Change to debug mode and change animation type to 1(Legacy). I do not see this option anywhere in the inspector when I have the sprite selected. I can change to debug mode but there is nothing under the heading or an component that resembles animation type. I'm using Unity 5. Please, any help would be appreciated.

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by Zacholas · Jan 28, 2018 at 05:57 AM

Did you ever figure it out? I want to do the same and just found this questions but noticed it was posted in 2015.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

3 People are following this question.

avatar image avatar image avatar image

Related Questions

Efficient way to instantiate a sprite that plays an animation then destroys itself? (3d space) 1 Answer

Transforming 3D game to 2D - Sprites / Animation 1 Answer

Texture Swap + Animated Offset/Tiling 1 Answer

2D eyes on 3D character? 2 Answers

How they doing the animations with a ball in a soccer game? 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges