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Question by Squitz · Nov 06, 2019 at 10:43 AM · instantiateprefabrenderingrender

Prefab not rendering when declaring Transform variable

Hi When making enemy AI, i ran into an issue that made my enemy's not render right. (my game is still in prototype phase) alt text

This is the code i am using

 public class enemy_behavior : MonoBehaviour
 {
     public float speed;
     
     public Transform playerTransform;
     Rigidbody2D rigidBody;
 
     void Start()
     {
         playerTransform = GameObject.FindGameObjectWithTag("Player").transform;
         rigidBody = GetComponent<Rigidbody2D>();
     }
 
     void FixedUpdate()
     {
         Vector3 direction = playerTransform.position - transform.position;
         transform.rotation = Quaternion.LookRotation(direction);
         rigidBody.AddForce(transform.forward * speed);
     }
 }
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avatar image AconitumNapellum · Nov 06, 2019 at 12:07 PM 0
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We don't know how your enemies are supposed to look like, we don't know if your enemies ever rendered correctly, and if so, what made them stop rendering correctly. $$anonymous$$ore info please.

avatar image Squitz AconitumNapellum · Nov 06, 2019 at 09:07 PM 0
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@AconitumNapellum See my reply on my post for more detail

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Answer by Squitz · Nov 06, 2019 at 09:06 PM

So for more detail. The thing that it makes it stop rendering properly is this line of code in script

 playerTransform = GameObject.FindGameObjectWithTag("Player").transform;


I spawn them with this line of code

                    GameObject Spawnedenemy = Instantiate(enemy, new Vector3(transform.position.x + Random.Range(10, 50), transform.position.y - Random.Range(10, 50), 0), Quaternion.identity) as GameObject;
 

And this is what it schould look like:

alt text


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avatar image AconitumNapellum · Nov 07, 2019 at 09:14 AM 0
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Can you try commenting out your FixedUpdate() and running the game? I think there might be something up with your enemy's movement

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