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Do Unity primitives incur performance penalties? If so, why?
I've heard that one shouldn't use Unity primitives in a scene, as it will negatively impact your performance. I can't find any real data to back this up, though, and it doesn't make intuitive sense to me. Aside from a potentially overlarge number of verts on the plane primitive, there shouldn't be any reason rendering the built-in cubes or spheres is a performance drag.
Can anyone enlighten me one way or another?
none i've ever heard of besides the plane, but i've never investigated
So whatever you heard on this topic, is totally wrong.
All video games are made, fundamentally, with unity primitves -- the primitive shape colliders.
(You almost never use mesh colliders for any reason, only in obscure cases.)
Honestly I would completely dismiss this thought -- go for it, and use primitives as much as you want! Heh.
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