- Home /
Create a terrain prefab? Saving a terrain? No?
It seems like this should be intuitive. I should be able to save a terrain. Right?
What's going on here? As I read through forums and documentation online, I'm seeing people writing their own scripts just to save a stinkin' terrain. People are talking about saving all the various parts of the terrain as separate files. And to load the terrain later, they make a blank terrain and try to load each file and rebuilt the terrain.
Is it really that miserably hard to save and load a terrain?
I honestly though clicking the terrain and dragging it to my project folder ought to be plenty enough effort. It makes a beautiful prefab. But, alas, when I load that prefab later, it's pretty much blank.
How do you save a terrain and create a terrain prefab? Thanks.
Do you mean save the terrain with the textures on it? I know you can save terrains, but if you want to save absolutely everything including trees, grass, etc. I would personally just save it in it's own project and copy/paste it where you want it.
Probably not the answer you were looking for, sorry!
"I know you can save terrains"... how? That's like my whole question and you said that much but didn't say how lol.
Answer by Baenor · Nov 24, 2014 at 07:39 AM
I process the terrain like any other mesh : create a material, attach textures and then making a prefab like you said. Honestly everything worked fine to me :D