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Question by Bafelmauk · Jul 05, 2015 at 01:26 PM · c#admobhide

ADmob Hide banner,Destroy banner

Hello i have tested a bit admob banners and stuff but i have problem hide banner when open new scene. my code should work but i don't know why it's not working.and Destroy don't work neither.

My Code

 using UnityEngine;
 using System.Collections;
 using GoogleMobileAds.Api;
 
 public class ssse : MonoBehaviour {
     private BannerView bannerView;
     // Use this for initialization
     
     void Start () {
         RequestBanner();
     }
     
     // Update is called once per frame
     void Update () {
     }
 
     void OnMouseDown(){
         bannerView.Hide ();
         Application.LoadLevel("nd");
     }
 
     private void RequestBanner()
     {
         #if UNITY_ANDROID
         string adUnitId = "ca-app-pub-6170044225030786/6179417552";
         #elif UNITY_IPHONE
         string adUnitId = "INSERT_IOS_BANNER_AD_UNIT_ID_HERE";
         #else
         string adUnitId = "unexpected_platform";
         #endif
         
         // Create a 320x50 banner at the top of the screen.
         BannerView bannerView = new BannerView(adUnitId, AdSize.SmartBanner, AdPosition.Top);
         // Create an empty ad request.
         AdRequest request = new AdRequest.Builder().Build();
         // Load the banner with the request.
         bannerView.LoadAd(request);
     }
 }
 

but bannerView.Hide(); work when i add it under RequestBanner.

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avatar image Bafelmauk · Jul 05, 2015 at 06:39 PM 0
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someone ??

avatar image Bafelmauk · Jul 06, 2015 at 11:39 PM 0
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noone know ??

avatar image Bafelmauk · Jul 16, 2015 at 11:12 PM 0
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i get error : NullReferenceException: Object reference not set to an instance of an object ssse.On$$anonymous$$ouseDown () (at Assets/skriptid/ssse.cs:15) UnityEngine.Send$$anonymous$$ouseEvents:DoSend$$anonymous$$ouseEvents(Int32, Int32)

avatar image Venatal Bafelmauk · Jan 01, 2016 at 06:17 PM 0
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Change "BannerView bannerView = new BannerView(adUnitId, AdSize.SmartBanner, AdPosition.Top);" to "bannerView = new BannerView(adUnitId, AdSize.SmartBanner, AdPosition.Top);" that should remove your nullReferenceException. and to hide the banner try this "if (Application.loadedLevelName == "Name of your Game Scene") { bannerView.Hide(); }"

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Answer by MartinIsla · May 02, 2017 at 02:45 PM

Hey, I had this problem and I fixed it. I'm not sure if it's correct, but it works. It looks like the banner isn't actually destroyed when you load another scene.

I created a script that Requests and shows the banner on Start() and destroys it OnDisable()

The RequestBanner method is the one found on the documentation BUT it also shows it after requesting it, as I'm not actually hiding it but destroying it.

 bannerView.Show();

And this is the script:

 void Start ()
 {
        print("SHOW BANNER");
        AdsManager.Instance.RequestBanner();
 }
     
 private void OnDisable()
 {
     print("DESTROY BANNER");
     AdsManager.Instance.bannerView.Destroy();
 }


Hope this helps someone.

Happy development!

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avatar image tyagisakshi91197 · Mar 09, 2018 at 08:18 AM 0
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Can you give me complete code

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