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Question by FatBOY2 · May 30, 2020 at 08:30 AM · gridlayoutgrid based game

2x2 grid instead of 1x1

Hello, I have got this code that produces a grid (and also draws it) but it is only 1x1, I need it to be 2x2 though. Changing the cellWidth and cellHeight does only change the size of the entire gridlayout. How can I do this? I can also provide further code, but I think this should suffice.

public GameObject bottomLeft, topRight;

 Node[,] myGrid;

 public List<Node> path;

 public LayerMask whatStopsMovement;

 //GRID INFO

 int xStart, zStart;

 int xEnd, zEnd;

 int vCells, hCells; //amount of cells in Grid (vertical and horizontal)

 int cellWidth = 1;
 int cellHeight = 1;

 private void Awake()
 {
     GridCreate();
 }

 void GridCreate()
 {
     xStart = (int)bottomLeft.transform.position.x;
     zStart = (int)bottomLeft.transform.position.z;

     xEnd = (int)topRight.transform.position.x;
     zEnd = (int)topRight.transform.position.z;

     hCells = (int)((xEnd - xStart) / cellWidth);
     vCells = (int)((zEnd - zStart) / cellHeight);

     myGrid = new Node[hCells + 1, vCells + 1];

     UpdateGrid();
 }

 public void UpdateGrid()
 {
     for (int i = 0; i <= hCells; i++)
     {
         for (int j = 0; j <= vCells; j++)
         {
             bool walkable = Physics.CheckSphere(new Vector3(xStart + i, 0, zStart + j),0.4f ,whatStopsMovement);

             myGrid[i, j] = new Node(i, j, 0, walkable);
         }

     }
 }

 private void OnDrawGizmos()
 {
     if(myGrid != null)
     {
         foreach (Node node in myGrid)
         {
             Gizmos.color = (node.walkable) ? Color.white : Color.red;

             Gizmos.DrawWireCube(new Vector3(xStart + node.posX, 0, zStart + node.posZ), new Vector3(0.8f, 0.8f, 0.8f));
         }
     }
 }
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