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Megaman Zero:

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Controls: Arrows(movement), Z(jump)also off walls, X(attack), C(dash) Can also use ASDW, FGR, JKL. Press P/ENTER/SPACE to pause. Press ENTER/SPACE to skip cutscenes.

The game may seem a bit hard for some of you, but it mostly reflects the difficulty of the original Megaman Zero games. Also please excuse the short mission; if people enjoy this, I may consider starting a series with longer missions. This interquel takes place between MMZ1 and MMZ2. Sprites and sound belong to Inticreates and Capcom. I made this hoping Inticreates continue the Zero series with MMZ5, though I'm looking forward to MMZX as well.

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pretty good for a 2006 flash game

This was made in 2006 and it's still better than most of the sprite game that I played

"Oh, right. The arrow. The arrow for stands, the arrow used especially to enhance stands, the arrow. That arrow? More bombs, rope, spaghetti and rare oils my Bing? You will WELCOME TO DIE WHEN YOU SEE WHAT I GOT YOOOOOOOUUUUUUU."

Very cool

So this was a cool game I like the idea here and like the Sprite work on this game you have here they are pretty good sprites for the most part and some nice detail on the characters and seems like you have won some awards on this one so it's a fan fave I feel it does need more interactivity and it could use some added fancy effects on this game

~~THINGS TO IMPROVE ON~~
Some added fancy effects and some more interactivity

~X~

I feel bad about not playing the Megaman games when I was playing. It's not because they were popular. It's because I'm now bad at them! I still have to praise you for great graphics. I'm glad to be familiar with the setting. The music is great too.

It takes a little while to get used to the controls, but it's still fun. I really suck at boss battles. I think it's always been like that. I mean, I've played fan Megaman games before. This is still great.