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Virtual Police (Stage 1)

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Virtual Police Stage 2 is now COMPLETE! Go and play it! You'll see a vast improvement.

Now sponsored by www.armorgames.com!

TIP: To CONTINUE, click CONTINUE. The big one.
NOTE: You can skip the intro, cutscenes, and the animated menu by pressing reload (spacebar).

Hello and thanks for all (most) of the reviews. For those who think the game is too hard, it isn't. If I can go through without losing a life, you probably can too. Please dont grade TOO MUCH on the difficulty of the game.

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This is my first 3D work in Flash. Probably the most action scripting that I've done as well.

This Flash is heavily influenced by ames such as The House of the Dead and Virtua Cop.

The file size was too big so I'm splitting them up by Stages. This is the first Stage, and I'll complete the other two if the feedback is good on this one.

I have a whole storyline planned out for this three part series which will develop through each Stage, so if you're disappointed by this Stage's story, be patient.

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cool

GG.

I liked how this was formatted. We all played games like this at some point in our lives. I just thought it could have been a bit more detailed. Still, it's hard to complain about such good graphics. While not fully CGI, it's still nicely done. It was a bit hard for me to identify the innocent people at first.

I now know it's just anyone who doesn't have a gun. The sounds were fairly good. I think it was interesting to have a view of perspective. You were also given a nice amount of time to reload. This was pretty good.

It's an okay game, but it's stupidly difficult. There needs to be some way to duck in cover or something, like in the Time Crisis games. The continue system is bull crap. Why not just allow players to continue with a score reduction? I'd like to be able to see what the game is like past level 1. Also, regarding your comment "If I can go through without losing a life, you probably can too", well yes, it's obviously going to be easier when you know when and where every enemy pops up.

i criticize your choice of design. the bad guys always get the first shot off and why do you get hit if you're in a cop car that should absorb bullets. take a cue from road of the dead and add blood, a shield and a one second or two second pause so i can shoot the damn enemies.