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Reviews for "Armed with Wings 2"

Perhaps you should work together with a programmer

First of all, the presentation of this game is excelent. It looks great, the music is fitting and I really like the black&white style.
However, the programming could have been a lot better. Some things are just the choices you made, like the way to jump, or the fact that you continue to glide a short distance after stopping (I fell onto a lot of spikes because I slipped of a platform. It got rather anoying.), but perhaps you should change that in possible further versions. Other things are simply programmed badly. the screen turning black for a second, and I'm suddenly somewhere else, going through floors and walls and enemys that sometimes have strange behaviour, are not that easely overlooked, and kind of break an otherwise good game.
Also, Perhaps it should be a bit more difficult. Espicially if you have the tunder sword, the game is to easy (one special sword move to kill a boss is just to much)

quite good

it was had good fighting styles and that but the problem was the jumping, he moves to slowly through the air and also the falling into no where was bad but it had a good story line. so apart form the falling into no where and the jumping it was quite good

Great Game..

Jumping awas a little hard

Good visuals and soundtrack, a few buts though

I like the concept, and I like how it looks similar to egyptian murals, but there are a few problems. I didn't play very far in because the jumping annoyed me too much, but even after only playing 3 or 4 levels I could see a lot of spelling mistakes. I think this is a let down because it makes the game look rushed (although it obviously isn't due to the good graphics and sound quality). I just think spelling is something you can improve easily and make the game seem better at the same time.

Great game, could be improved

The graphics were nice and the automatic camera works awesome, capturing nice moves!

The jump problem could be solved easily: just bind the "power-jumping" to Down Key, and create a single-jump action and bind it to the Up Key. That would solve the problem.